Where are all the LucasArts games for the Nintendo console: Maniac Mansion NES, Loom TurboGrafx16 (which is emulated on the Wii), the Star Wars NES/SNES games, Shadows of the Empire N64, Indiana Jones and the Infernal Machine N64? Come on, LucasArts! Even if you don't market your games you can put them there! "These are not the games you're looking for." I expected to get a great selection, especially for the N64, but mostly it was older Nintendo developed products. Sure, it's a good game, but it's not exactly what I was looking for. The other 500 points went towards a Virtual Console game - The Legend of Zelda. The first: The Internet Channel! Which is awesome (no, I'm not posting from it)! It's great for just checking e-mail and such, but using YouTube on it is even better. I bought two things (mostly because they made me buy a minimum of 1000 points). Sound/graphics work, but its scripting (if you would call it scripting) is only capable of showing a few screens currently. There is really minimal support for Myst. Oh, and here's a screenshot from Myst too (progress only began on Myst a few weeks ago, so it's far behind Riven): Just wanted to give you guys a look at what md5, sev, and myself have cooked up so far. The good news is, is that we can load games from the original version of Riven. I'll try to upload more screenshots in the upcoming week. Well, here's the staircase leading up from the magcar on Jungle Island (and, I mislabeled the image tspit instead of jspit), but no matter. Riven is playable right now, though many puzzles aren't completable (due to their hardcoded nature), sound doesn't work right in the CD version (though I worked out something tonight that makes it sound better), and there isn't any video support yet. One day, you'll see it in all it's glory, but it's still unstable. A while ago (on the forums) it sneaked out that an engine called "Mohawk" was in the works. But, on the bright side, I still post more often than LordHoto. Sorry for the lack of posts, I've been busier than earlier in the summer. I'm pretty sure it's a logic board problem.Īlso, the HE SCUMM Wii games come out in 6 days! :) Riven PSX seems to be almost entirely hardcoded, likely because of the slowness of Myst PSX.Īnd, on a sadder note, my laptop has some major errors in it and crashes randomly with random color/stripes all over the screen. Instead they begin with 0圆0 0x01 0x01 0x80. str, which should mean PlayStation Streams, but they don't match the format. I also looked a tiny bit at Myst/Riven PSX. I don't have the original Win95 version (published by Red Orb, identical to Win3.1 version) so I cannot test that out. However, Myst ME's executable is for Win95, so I could start with that. I have not been able to open the Win3.1 version of Myst (the one I have) in IDA Freeware. I've only been making guesses at how it works (which conforms to most of the cases I've looked at) but I have been able to identify where the rects are (and they match where they should be on screen). However, I really cannot figure out anything else out about Myst hotspot's without RE. Small fixes here and there, support for Myst ME sound, better support of Riven CD's sound, some work on Riven's transitions, and some hotspot work for Myst. I've mostly been concentrating on Myst and Riven. I'll be focusing all my attention to stomping out those bugs now.ĭespite the lack of blog posts, I'm still here! (Maybe :P) Speaking of Riven, I've fixed some more bugs! There are still some major showstopper bugs (which I think are script related), however. Well, after I have Riven completed, I might look a bit more into these. On a brighter note, they all use the same sound format! :D Its FourCC is 'Brod' and described as "CDToons". I've been mapping out some resources, but there are still some I don't understand.Īlso, the QuickTime movies have a weird codec. While they have the same resource tag as Riven's images, it's clearly different. First off, they use a different graphics format. Where in America is Carmen Sandiego? (The Great Amtrak Train Adventure) Games besides Myst and Riven use the Mohawk engine! Amazing (as LordHoto would say)! Yesterday, I discovered some interesting things. Most of the work has been concentrated on Riven. This should be a relatively easy fix, I'm just too lazy to fix it. Some bug in the image decoder doesn't handle some image correctly causing them to appear messed up or crash the game. Most of these are worked around, but it is very evident in some cases. Improved support for loading games, specifically between versions. We forgot to reset the script to the beginning after using.
#Putt putt joins the parade sound bug zip#
Basic work towards zip mode, still not working 100%. Saving games! Yay! (Note: Not yet tested with the original game, but it should work) (That would be our friend Cho, the lever to open the temple door, and the RAWA easter egg in order.)